/eventexp_begin [1-9999999%]
/eventexp_end
/eventitem_begin [1-9999999%]
/eventitem_end
/eventmoney_begin [1-9999999%]
/eventmoney_end
/event_ex_begin [speed/aspeed/attack]
/event_ex_end [speed/aspeed/attack]
Fun:
/bighead [on / off] = All Online Characters in Bighead
/bighand [on / off] = All Online Characters in Big Hands(same as weapons too)
Characters Managements:
/kickuser [CharID] = allows to disconnect user
/charinfo_ci [CharID] = Shows the character information by character ID
/charinfo_cn [CharName] = Shows the character information by character name
/chatblock_ci [CharID, minute] = block character in minutes by character ID
/chatblock_cn [CharName, minute] = block character in minutes by character name
/chatblock_ua [uaccount, minute] = block character in minutes by user acount
/genchar_ci [charID]
/genchar_cn [CharName]
Move commands:
/move2char_cn [CharName] = Move to Online Character
/move2char_ci [CharName] = Move to Online Character
/m2c_ci [CharID]
/m2c_cn [Charname]
/move2gate [0-99] = Move to available map gate
/m2g [0-99]
/move2pos [##,##,X,Y] = Move to a coordinate
/m2p [##,##,X,Y]
Note: maps code (#) can be found on maps.list or maps.ini
Other Commands:
/server [delay/level1/level2/force/shutdown]
/weather [clear/snow/begin/spore/leave]
/freepk_on
/freepk_off
/warning_msg [on/off]
/profile [on/off]
/pk_mode [on/off]
/visible [on/off] = character visibility
/month [1-12] = Set Month in number
/time [1-24] = Set Time in 24 hour clock
/itemhold
/mob_del_ex
/mob_del
/mob_gen_ex
/mob_gen
/where_npc
/dsp
/for
/whois
/? = Emote Icons
Summoning Mobs:
/mob_gen 62,2,14,14
the 62,2 is the mobID that can be found on CrowStrTable.txt
while the 14,14 is the coordinates that can be seen on
top of screen compass
Loading & Unloading Event Maps in Game
/lev_new [filename.Lev] = Load Event Map
/lev_del = UnLoad Event Map
// Note : (ID)
//
CN_000_006 Dark Swordsman
CD_000_006
CN_000_007 Dark Swordsman Jr.
CD_000_007
CN_000_008 Flame Halogen
CD_000_008
CN_000_009 Ethereal Fist
CD_000_009
CN_000_010 Alien Archer
CD_000_010
CN_000_011 Jupiter
CD_000_011
CN_000_012 Ninja Knife
CD_000_012
CN_000_013 Rubbish Heat
CD_003_000
CN_003_001 DarkFace(Alum.Bat)
CD_003_001
CN_003_002 DarkFace(Stick)
CD_003_002
CN_003_003 DarkFace(Bat)
CD_003_003
CN_003_004 DarkFace(Knife)
CD_003_004
CN_003_005 DarkFace(Pipe)
CD_006_002
CN_006_003 HellAngel(Alum.Bat)
CD_006_003
CN_006_004 HellAngel(Bat)
CD_006_004
CN_006_006 HellAngel(Stick)
CD_006_006
CN_006_007 Red Mask
CD_013_017
CN_013_014 Vampire(M)
CD_013_018
CN_013_015 Vampire(F)
CD_013_019
CN_013_016 Head Nurse
CD_013_020
CN_013_017 Haunted Boy
CD_013_021
CN_013_018 Haunted Girl
CD_013_022
CD_040_004
CN_038_014 Saint Gambler
CD_040_005
CN_039_000 2Area NPC
CD_040_006
CN_039_001 Police
CD_040_007
CN_039_002 Suspicious Folk
CD_040_008
CN_039_003 Warehouse Keeper
CD_040_009
CN_039_004 Truck Driver
CD_040_010
CN_039_005 Police
CD_040_011
CN_039_006 Saint Private Guard
CD_040_012
CN_039_007 Auth Terminal
CD_040_013
CN_039_008 Ice Warehouse _ Water Purification Centre _ Entrance
CD_040_014
CN_040_000 3Area Mob
CD_040_015
CN_040_001 Cross Fatty
CD_040_016
CN_040_002 Ambush Girl
CD_040_017
CN_040_003 Red Ninja
CD_040_018
CN_040_004 Niyebeng Lobo
CD_040_019
CN_040_005 Panday Taba
CD_040_020
CN_040_006 Black Ninja
CD_040_021
CN_040_007 Corrupted Parak
CN_044_016 Cannon gun
CN_054_000 TestMaster
CN_057_011 Cruel Empress
CN_057_012 Fiery Empress
CN_057_013 Astral Swordsman
CN_057_014 Crimson Swordsman